using UnityEngine;

public class SwipeTrail : MonoBehaviour
{
	public UISprite head;

	public UISprite tail;

	public void SetAlpha(float alpha)
	{
		UISprite uISprite = head;
		tail.alpha = alpha;
		uISprite.alpha = alpha;
	}

	public void SetHeight(int height)
	{
		tail.height = height;
	}

	public void SetWidth(int width)
	{
		UISprite uISprite = head;
		tail.width = width;
		uISprite.width = width;
	}
}
